Window light

Simulator

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Lighting ratio 
Falloff across the face 
Distance 
right up against itacross the room

Negative fill is black cloth where a bounce would go: it takes light out of the shadow side instead of adding it.

Try these
Falloff across the face and apparent size of the window, both against distance from the window, with the current distance marked

One source, no units

A window is a large, free, soft source that you cannot move. Everything about using it is choosing where the subject stands in relation to it, and what you put on the other side.